My fork of the minigame coding task

This is my version of the infinite ball jumper game.

Features:
- procedural / endless spawning of obstacles and game objects - The algorithm is almost random but it has a few rules to prevent some stupid stuff from happening
- obstacles get progressively harder the higher player goes, because the obstacle spin speed increases
- old obstacles passed by player are destroyed below player, for optimization purposes

Features I would've added if I had time:

  1. More obstacle variety - Originally i planned to create much more cooler obstacles by utilizing prefabs. However I chose to instead focus on the endless spawning algorithm which consumed most of my work time.
    (the spawner still has a feature to add multiple obstacle prefabs to the spawn pool if one wished to do so. This can be done in the ObjectSpawner inspector)
  2. Simple high-score feature. Every time user reaches new highscore, it should be stored in memory and showed to the user in the HUD.

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