My fork of the minigame coding task

This is my version of the infinite ball jumper game.

Features:
- procedural / endless spawning of obstacles and game objects - The algorithm is almost random but it has a few rules to prevent some stupid stuff from happening
- obstacles get progressively harder the higher player goes, because the obstacle spin speed increases
- old obstacles passed by player are destroyed below player, for optimization purposes

Features I would've added if I had time:

  1. More obstacle variety - Originally i planned to create much more cooler obstacles by utilizing prefabs. However I chose to instead focus on the endless spawning algorithm which consumed most of my work time.
    (the spawner still has a feature to add multiple obstacle prefabs to the spawn pool if one wished to do so. This can be done in the ObjectSpawner inspector)
  2. Simple high-score feature. Every time user reaches new highscore, it should be stored in memory and showed to the user in the HUD.
Published 17 days ago
StatusReleased
PlatformsHTML5
Authorcoronal556
GenreAction
Tags2D, Singleplayer, Unity

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